![]() ![]() ![]() After killing the twelfth, the third wave of 12 more goes to the north. Finish killing the first six before going south to kill the next 9. The first wave of 6 zyclops goes to the 3 huts just north-west of Lookout with 2 Zyclops for each hut, the second wave of 9 Zyclops goes to the 3 huts south with 3 Zyclops for each hut, and the last wave of 12 Zyclops goes to the 3 huts to the north with 4 Zyclops for each hut.Īfter killing the third zyclops of the first wave, the second wave of 9 goes to the south. The waves will head to 3 different neighbourhoods of 3 huts each, and each hut has one cyclops inside. They come in 3 waves, and you should kill all of the zyclops in a wave before proceeding to the next one. If you are able to kill them all as they come up from the pier, then your job is easier. You must run south-west and kill 27 Zyclops before they abduct another cyclops. He tells you he sees movement by the towers of Sun and Moon which are between the path to the pier. Return to Icthlarin to tell him of what has transpired, after which he will leave to prepare the underworld for the oncoming storm.Talk to your faithful Lookout, and he tells you that unlike other cyclopes, he can see in the dark, as he has perfect vision. Some bickering later, Zamorak will leave the other gods to siphon the anima from the eggs on their own. Zamorak will bring Seren's plan into the open: a closed time loop in which the elder god war continues perpetually to avoid the eggs ever hatching without having to destroy them. Make your accusation and a few exchanges later, General Khazard will appear, having brought the Eye for Zamorak - if he doesn't appear for any reason, speak to Azzanadra again. Talk to anyone present to start the conversation and you will be given a list of people to accuse: Seren, Azzanadra, Armadyl, Saradomin, or Zamorak. If you leave in any way before this step is complete, talk to Azzanadra by the Arch-Glacor aqueduct to resume the conversation. When your conversation has finished you will be asked if you want to gather everyone in the cathedral. North of the bank in the TzekHaar/Ful Front. On the East side of the bridge in the Croesus/Bik Front. Next to Helwyr, by the entrance to the Glacor/Wen Front. Just West of Nex, near the entrance to the Nodon/Jas Front. Click map images to see a view of her in that area. Once you speak with her at the final location, you will actually be able to converse. When you do, she will disappear, reappearing somewhere else. Trindine will appear at an entrance and the Light/Shadow voices will encourage you to go talk to her.Once you have spoken to Armadyl, Saradomin, Seren, and Zamorak, there will be a short cutscene in which Trindine appears. Just be sure to talk about the Duel Arena when prompted (option 3 always). Return to the cathedral and chat with the gods in any order. Your choice doesn't matter, as either way he will claim it is a fake attempting to frame Trindine and suggest that you should talk to the other gods. After a short exchange, the voices will question whether or not the note was planted to frame the Zarosians and you will be given the option of accusing Azzanadra. Regardless of your method, once there, speak to Azzanadra and talk to him about the Duel Arena when prompted. You can do this by using the Reaper portal (if Arch-Glacor is your reaper task), by attuning a boss portal at War's Retreat and using it, or you can take the long way by teleporting to the Cathedral ( Pontifex shadow ring) and walking to the Glacor front (suggested to wear a Shard of Erebus if you take this method). Head over to the Arch-Glacor aqueduct entrance. Take the time to read them or you won't be able to progress. Search the chest by the North West corner of the tent to find some Badly-hidden notes. ![]() They will claim to have seen some Aviansie shortly before the arena's collapse, but the voices in your head won't believe them. Make your way over to tent North of the Iris bushes (North East section of the Oasis) and talk to the Stranger there. He wants you to ask about to try and figure out who was responsible. If they didn't know about the wards on the tomb, that would explain the earthquake quite nicely. Icthlarin will tell you he suspects the other gods were the ones trying to get the Eye. Accept the quest and prepare to crack the case. Talk to Icthlarin and he will reveal his suspicion that someone was trying to steal the Eye of Het before he could get it. ![]()
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